1983 [60fps] Track & Field 3009050pts

ハイパーオリンピック / Track & Field Konami 1983 3,009,050pts Player TJT 収録Ver WolfMAME0.106 104…or 144?

mame replay site


開発元:コナミ工業 発売元:コナミ
CPU構成[M6809, Z80] 音源チップ[DAC, SN76496, VLM5030]


Track & Field (c) 1983 Konami.

Track & Field is a multi-event sports game. Up to four players compete against each other in six track and field events in this legendary, genre creating and much-copied game from Konami. The game consists of two ‘Run’ buttons per player (one for each ‘leg’ of the athlete) and one action button.

Only two players can compete simultaneously so on 3 and 4-player games, players have to wait their turn.

An extra life is awarded for every 100000 points acquired.

Each player must qualify in the current event before they can move on to the next.

Hit the two ‘Run’ buttons to build up speed and use action button to jump or throw.

The six events are :
1) 100-meter Dash – Run as fast as possible.
2) Long Jump – Run to the take-off board then choose angle of jump (42 is optimal).
3) Javelin Throw – Run to the line then choose angle of throw (42 is optimal).
4) 110-meter Hurdles – Run and time jumps over the hurdles.
5) Hammer Throw – As the athlete spins faster and faster, time release of hammer and angle of throw (45 is optimal).
6) High Jump – The athlete will run to the bar, just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.


Game ID : GX361

Main CPU : M6809 (@ 2.048 Mhz)
Sound CPU : Z80 (@ 3.579545 Mhz)
Sound Chips : DAC (@ 3.579545 Mhz), SN76496 (@ 1.789772 Mhz), VLM5030 (@ 3.58 Mhz)

Players : 4
Buttons : 3
= [1] Run (Left), [2] Jump/Throw, [3] Run (Right)

Odd-numbered players (1 and 3) use the controls on the right side of the panel; even-numbered players (2 and 4) use the controls on the left side.

In a 4-player game on an upright machine, players 1 and 3 share player 1’s control; players 2 and 4 share player 2’s control.

On a cocktail machine, players 1 and 2 play from one end of the machine, while players 3 and 4 play from the opposite end. The screen’s orientation will flip for each pair of players.


Released in October 1983.

Licensed to Centuri for US manufacture and distribution (October 1983).


Points are awarded in each event. The faster the time, the further or higher the jump, or the further you throw the more points you score.


* 100m Dash : Achieve exactly the same time for player 1 and 2 and 1000 point bonus will be awarded.

* Long Jump : 3 jumps of exactly the same length will cause a little man with a key to run across the screen, awarding 1000 points.

* Javelin : Throw the javelin off the top of the screen to bring down a bird for a 1000 point bonus. To do this you must achieve the ‘maximum’ angle.

* 110m Hurdles : If both players finish the race in a dead heat then a little man with a key will run across the screen, awarding 1000 points to each player.

* High Jump : Fail the first two jumps and then clear it; a mole burrows up for a 1000 point bonus.

* Hint : When you alternate tapping the run buttons (run1, run2, run1, run2 etc.) you will get a much better speed increase. You have three attempts to qualify on all but the two running events.

* BUG : In both Javelin and the Hammer Throw, throwing over 100m will cause a counter wraparound, so a 100m12 throw will be logged as 0m12 (and will not qualify you).


1. Track & Field [Model GX361] (1983)
2. Hyper Sports [Model GX330] (1984)
3. ’88 Games [Model GX861] (1988)
4. Hyper Athlete [Model GV021] (1996)
5. Nagano Winter Olympics ’98 [Model GX720] (1998)
6. International Track & Field 2000 (2000, Sony PlayStation)
7. International Track & Field Summer Games (2000, Nintendo 64)
8. New International Track & Field (2008, Nintendo DS)


Music by : Shigeru Fukutake


Game’s rom.
Machine’s picture.


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